GlobalState Member Functions

GetDrawingColorLabel

purpose: returns current color label being used to draw

input: none

output: current color being used to draw

pre: current color is set to a valid color

post: none

 

GetOverlayColorLabel

purpose: returns current color overlay color

input: none

output: current overlay color

pre: overlay color is set to a valid color

post: none

 

GetBrightness

purpose: get current brightness level

input: none

output: current brightness level as an integer

pre: brightness is a integer value in range [0, 255]

post: output in range [0, 255]

 

GetContrast

purpose: get current contrast level

input: none

output: current contrast level as an integer

pre: contrast is a integer value in range [0, 255]

post: output in range [0, 255]

 

GetCrosshairsPosition

purpose: returns 3D cursor position

input: none

output: 3D coordinate object containing current 3D cursor position

pre: 3D cursor is in a valid position

post: none

 

GetToolbarMode

purpose: returns the current mode

input: none

output: integer which represents the current mode

pre: none

post: none

 

GetUpdateSliceFlag

purpose: informs 2D windows whether or not they need to update their current displayed slice

input: none

output: return True if 2D windows need to update slices

else return False

pre: none

post: none

 

GetCoverageMode

purpose: returns the following:

0 – draw over all voxels (labelled or unlabelled)

1 – draw over specific labelled voxels with current_draw_over_color

2 – draw over voxels that are labelled (not unlabelled)

input: none

output: see above

pre: none

post: none

 

SetDrawingColorLabel

purpose: to set the drawing color label to desired color

input: desired color label ID (in form of an integer index)

output: none

pre: none

post: drawing color label is desired value

 

SetOverlayColorLabel

purpose: to set the overlay color label to desired color

input: desired color label ID (in form of an integer index)

output: none

pre: none

post: overlay color label is desired value

 

SetBrightnessValue

purpose: to set the brightness to the desired level

input: desired brightness level as an integer [0,255]

output: none

pre: none

post: brightness is desired value

 

SetContrastWidth

purpose: to set the contrast to the desired level

input: desired contrast level as an integer [0,255]

output: none

pre: none

post: contrast is desired value

 

SetCrosshairsPosition

purpose: to set the 3D crosshair to the desired position within the voxl data set

input: 3D coordinate object containing desired 3D cursor position

output: none

pre: none

post: 3D crosshair is desired value

 

SetToolbarMode

purpose: to set the toolbar mode to the desired setting

input: the desired toolbar mode in the form of an integer within the valid range of options

output: none

pre: none

post: toolbar mode is the mode indicated by the input integer

 

SetUpdateSliceFlag

purpose: to set the update slice flag to true or false

input: a boolean

output: none

pre: none

post: update slice flag is set to value specified by the input

 

SetCoverageMode

purpose: to set the coverage mode to one of three options (see GetCoverageMode)

input: an integer in the range [0,2]

output: none

pre: none

post: coverage mode is set to value specified by the input

 

GetDrawingLock

purpose: checks drawingLockOwner;

    1. if same as windowID, returns True; calls SetPasteButtonDeactive for all windows and SetCrosshairsModeDeactive; SetPolygonDrawDeactive if in LineDrawMode, and vice versa; SetMeshButtonDeactive; SetIncrDecrDeactive for windowID if 2DWindow
    2. if not set, indicated by a value of –1, sets it to windowID and returns True; calls SetPasteButtonDeactive for all windows and SetCrosshairsModeDeactive; SetPolygonDrawDeactive if in LineDrawMode, and vice versa; SetMeshButtonDeactive; SetIncrDecrDeactive for windowID if 2DWindow
    3. else returns False

input: none

output: none

pre:

post:

 

ReleaseDrawingLock

purpose: if windowID = DrawingLockOwner, set DrawingLockOwner = -1 and return True; else return False

input: windowID of calling window

output: boolean

pre:

post:

 

IsDrawingLocked

purpose: returns True if DrawingLockOwner > 0; else return False

input: none

output: boolean

pre:

post:


Original by David